Relfective toon shader

Hey, so I made this very simple toon shader right here

And I was wondering, how do some people manage to have metallic reflections and stuff on their toon model?

I was more thinking about how Hoyoverse and other studios like that do it but couldn’t find the right image but as you see, the shader used here is very toon-like and they somehow manage to have reflection.

Can anyone tell me how this effect is done? Thank you!

Hmm… maybe have a look here:

..or try the awesome forum search function (top right; :mag:–icon) for more.. :wink:

Simple answer: those are not reflections.

Look up (search engine time) Environment Map.

A lot of the time, especially in games, it’s matcaps- entirely fake reflections based on view angle

Well.. toon shader implies → not-real.. so i guess it’s about “the metallic look”.. :sweat_smile:

( and any “3D render” is not really real anyway :wink: )