Do anyone know if it is possible to remap a texture. I’m not sure that is what it’s called, but if it ain’t then what I mean is if it is possible to change the unwrap and then somehow make the texture adjust itself so that it fits nicely onto the unwrap again.
I have made a model with an inside and when I’m almost done with the texture I decided that it wouldn’t need an inside so I removed it and now I got some spare UV space that I would like to use for the rest of the model without having to remake the texture. I was just wondering if this is possible in Blender and if anyone could teach me how to do it if it is!
I didn’t really understood the part about “solving” and UV Project but it worked even though I skipped those.
It doesn’t appear to work with PSD files, nor TIFF files so do you know any other format I can bake my texture to (from Blender) that wouldn’t flatten all my layers?