Hi guys,
I’ve a geometry nodes question.
I’m doing a GN where I can distribute many instances of an object using a curve.
At the moment I’m stuck at the point where I can’t avoid to have instances also in the corners.
This is the situation and the nodes used.
I’ve tried with the “endpoint selection” node but in this way I have the reverse way I’d like to and I can’t understand how to “invert” the selection after the “endpoint” node.
Could you help me?