Remove Parent From IK Constraint

Hi everyone

I’m new in blender and just following tutorials on YouTube.

I create a model and rigging it. I add an IK constraint but then when I parent object to the bones, it also parent to IK constraint bones.

I used other option too but still the same problem.
I also search for the solution online but I can’t find it.
Does anyone know how to fix this problem?

Thanks

In edit or pose mode, select the IK target bone, then look on properties/bone/deform. Uncheck the deform box. Now it won’t be considered for the armature modifier, and it won’t be considered for weights with autoweights.

It would be wise to recalculate any autoweights after disabling deform on any bones, although here, it’ll probably be okay even without recalculation.

2 Likes

It really works! Thank you