Remove Skin Weights?

Hello, how do I remove skin weights? I’m new to Blender.

 1. I'm in Edit mode with the geometry selected, but the icon to select verts is not available.
 2. I also selected the Vertex groups in the Outliner, but I cannot delete the vertex groups.

Is there an easy way to remove skin weights?

Thank you

You can get direct access to modify the vertex groups in the Data section of the object properties.

image

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Hello magpie, may I ask how you reveled the data tab?
I do not seem to have that option if I select the armature or the geo in Edit mode.

With an object (not the armature) selected, it should show as one of the tabs in the Properties view:

It’s the green triangle towards the bottom of the list.

Skinning in Blender is little different to other apps (like Maya). The relationship to the bones is done by the name of the vertex group. If a group has the same name as a bone, and the bone has the Deform option ticked, then that’s all it takes to ‘bind’ them together. As long as the object has the Armature modifier on it.

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One more question, is there a way to show the ‘Weight’ options you see in your Blender scene?

I am in Object mode with the geo selected. I now see the green triangle, but no 'Weight" options.

Those will appear when you go back into Edit Mode with the mesh selected. You can select verts (or edges/faces), and assign a value directly with those buttons.

Also, in Object Mode, you can select the Armature, then shift-select the mesh. That way they will both be selected, but the mesh will be active. That will let you also use the Weight Paint mode to paint directly on the mesh.

Weight Paint will also work without the armature selected. But if it is, you can Ctrl-Click on a bone to switch the active vertex group to be painted on.

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I now see the "Weight " options. To remove all the weights, do I need to select each vertex group, one at a time, and hit the remove button?

I cannot seem to ‘shift’ select all the vertex groups.

The little ‘Down Arrow’ in the middle of the buttons on the right will give you a menu. One option is to Delete All Groups.

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Thank you, the weights are gone. May I ask a related question?
How can I delete the armature? If I select the armature in the Outliner and press delete; the geometry also gets deleted.

When you initially parent the object to the armature, it becomes a Child of the armature object.

You can unparent it by selecting the mesh and pressing Alt-P. Or while you drag the mesh in the outliner, you can hold Shift to change the parent, and drop it into the collection directly.
You can do that anyway, even when the armature is influencing the mesh. The actual connection between them is made by the Armature modifier on the object. Delete that too, to completely tidy things up.

Although I just tried it. When I select only the armature, and delete it, it left the mesh alone.

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In object mode with the Geo selected, Alt + P does not appear to unparent the geo.
Alternately, Alt + P does not appear to unparent the armature, either.

Could I be using a different version of Blender than you? I’m new to Blender; I’m in Blender 3.6.

I’m using v4, but it will work the same in earlier versions.

One thing to pay attention to is where your cursor is when you do Alt-P. It’s an action that should happen over the 3D viewport. So if you’ve selected the mesh in the outliner, and your cursor is still over the outliner, then Alt-P won’t do anything.

You can drag the mesh while holding shift in the outliner to change the parenting.

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Thank you for all your help. That worked!!!
I hope you have a great Holiday!!!

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This is a summary of the fantastic advice from Magpie:

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