Removing character alocation through scenario (keep character running in place)

I imported an animation from mixamo, but running animation come with them running around the scenario, I wanted to know if is there anyway to fix that without having to select frame per frame and placing him in the same place, like if he was running in a treadmill.

This is for a game I m making, I m good making objects but I still learning how to make characters.

Look for the root bone as this most likely is the bone that is moving the character around the scene with all the other bones parented to it. If you remove its movement it should run on the spot.
Easier if you supply an example blend file to check out

Thank you that worked :smiley: