Looking fantastic. The color scheme is dead-on for the style. The floor is looking good, too. Add a subtle pattern, maybe? Ceiling coffers look great.
Suggestion: stretch the clerestory area between the top of the arches and the niche- not enough “meat” up there. Also, it’s not too difficult to string an arch molding like the reference photos Mats and I sent (spin button, I’m sure you know the drill.), it would add a lot. I know you’re under deadline, but hey…(when is this due, btw?) I’m also thinking the walls are a bit too thin, but that’s a bit harder to change.
Eku, thanks for the reply. Though I’m not sure exactly which area you’re referring to (where you think it should be ‘stretched’…?
In terms of the floor, I may do a sort of diamond pattern, as in the basilica of san lorenzo, but I haven’t decided yet. I guess I’ll see how it looks and then make up my mind…
yeah i like the gothic look too
it might look better if the pillards(i think thos r the things holding the top of the building up) had a old marble look…
Yeah, gothic’s cool. But
a) The assignment is about the renaissance
b) It’s more interesting than I thought it would be. I’ve learned a lot so far…
Marsan: Thank you.
Lilgrudgeboy: Yes, that’s what they are (except it’s pillars, with no ‘d’). I may give them a more interesting look, yes, but I haven’t quite reached the texturing stage yet. I’m doing modeling and general materials/shaders simultaneously, then moving to texturing/lighting.
Problem is that all old churches I’ve been to has had granite floor, with large slabs of sculpted stone and people buried beneath. They aren’t shiny at all. Your floor looks like it belongs in a shopping mall or something.
wowow, alot of work went into that, especially adding the dome. Nut…you can hardly see it! Looking at the examples others have posted, it would probably be good to change that…if you still have enough time
Hey, here’s a quick pic showing you what I meant earlier. Also, I think you’ll want some entasis on the columns. Easy enough to do, just add a few vert loops on the column and scale them up at the base a fraction. (I assume you still have the array mod on them, so you can just do it once.)
The crucifix is looking great. I’d bet you could get away with it just as it is, just keep it more in the background of your renders. Put a little bump texture on the cross and you’re golden.