Attached image is 2048 x 2048 in size. Click two times to see full resolution.
In short this is one of the models I use to experimenting with various rendering stuff. Here especially I wanted to get fur rendering in Cycles working. This is a huge pain in the rear since it is still buggy implemented (hair cutting into base mesh and getting clamped), lacking features (length texture can not go beyond 1!) and crashes whenever the children count goes up too much (more fur not possible or else: crash!). Rendering thin hair particles like fur doesn’t render properly with Cycles for some reason. Tried to fix it with some alpha ramp towards the hair tip to make it blend better but Cycles still has the tendency to either render hair like a brush or totally fading it out to invisibility. If somebody has ideas or crits you can post them.
- Blender 2.67b
- Cycles Rendering
- 3 Scene rendering composited together (100 samples)
- Render Size 2048 x 2048
- Render Time total 4h (CPU, GPU rendering in Cycles is STILL bugged with OpenCL)
- 1 Hair Particle System with length, color and density maps
- HDRR light map and environment map from www.openfootage.net
As always with these kinds of models based on foreign characters the obligatory legal disclaimer:
Renamon Design and Digimon Franchise belongs to Bandai. The 3D Model itself belongs to me.