Render a parsed .obj file? C++

Hey, so I’m working in C++ and wanting to render an .obj file I parsed.
Parse code:

    void objparse() {
        std::vector<float> TempVertices;
        std::vector<short> TempIndices;
        std::ifstream File("C:/Users/Owen/Desktop/Game/Folder/Models/obj.obj");
        std::string Line;
        std::string Name;

        while (std::getline(File, Line)) {
            if (Line == "" || Line[0] == '#')// Skip everything and continue with the next line
                continue;

            std::istringstream LineStream(Line);
            LineStream >> Name;

            if (Name == "v"){// Vertex
                float Vertex[3];
                sscanf_s(Line.c_str(), "%*s %f %f %f", &Vertex[0], &Vertex[1], &Vertex[2]);
                TempVertices.push_back(Vertex[0]);
                TempVertices.push_back(Vertex[1]);
                TempVertices.push_back(Vertex[2]);
            }

            if (Name == "f"){// Index
                short Index[3];
                sscanf_s(Line.c_str(), "%*s %d %d %d", &Index[0], &Index[1], &Index[2]);
                TempIndices.push_back(Index[0]);
                TempIndices.push_back(Index[1]);
                TempIndices.push_back(Index[2]);
            }

        }
    }

I’m not worried about the .mtl file yet. I just wanna render the .obj. I am using D3D11, so if someone can help, thanks.