Render crashes on high resolution

I am getting this in the console when trying to render this file. It will simply not render the entire thing. If I just hit the render button as opposed to doing ANIM to directly output to a file and hit F3 it says “no rendered file.” Very frustrating as I need this graphic for banners that need to go to print this week. The drive I am rendering to has 25gb of free space and the main drive has 160gb of free space. Lower resolution renders do not cause the error.

Compiled with Python version 2.5.2.
'import site' failed; use -v for traceback
Checking for installed Python... No installed Python found.
Only built-in modules are available.  Some scripts may not run.
Continuing happily.
Mapalloc returns nill, fallback to regular malloc: len=816000000 in Combined rgba, total 500852160
Calloc returns nill: len=816000000 in Combined rgba, total 505552328
R:\Work\VANFCOG\Branding & Identity\Kids\kids1.tga0001.tga: Not enough space
Render error: cannot save R:\Work\VANFCOG\Branding & Identity\Kids\kids1.tga0001
.tga
 Time: 05:23.45

Blender 2.47, Win XP x86 SP3, 4gb RAM, Xeon 5130 2.00ghz Dual-core.

Thanks for the help!

Sounds like Windows is running out of memory during the render. I do not have solution for that, but since you need to get this out soon, try the Really Big Render script, which breaks big renders into tiles: http://alienhelpdesk.com/python_scripts/really_big_render

That script is just rendering the same image over and over again, it’s not in sections. Any other ideas?

Render Layers?

FAQ: http://wiki.blender.org/index.php/Manual/Render_Big

What about them? Are you saying that perhaps render layers are causing issues with the above script? I’m not as intimately connected with blender as I was in the past and render layer support came about just prior to that disconnect. Can you clue me in?

Thanks!

After trying a couple of optimized builds they just crash immediately on render. Using the Save Buffers feature it still crashes leaving 2.5gb of totally blank exr files on my disc.

When it starts to export the final image is when it craps out. Any ideas on how to keep it from compiling all the tiles? I wish the above script would work…

I may try rendering this under 64bit linux later if this doesn’t work.

Hi,

I’ve rendered your image. I think the problem is that you’re trying to save it as a raw Targa file. That file weighs in at just under 195 MB. Try saving it as a PNG - it should be just under 2 MB.

PNG version here:

http://www.savefile.com/files/1753692

Really… the python script from the alienhelpdesk doesn’t work? What blender version are you using?

Ah… I had a look… you can use the script only if you don’t have a manual border set… so add a new camera and use that without setting a border.