Render engine animation issues using omniverse a2f+blender

The “Render animation” webm output from a2f+blender using “Eevee”/“Cycles” Render engine seems to have a lot of lip sync issues(with distortions like static lip+dynamic lip in the same frame / overlapping frame issues / teeth invisibility due to lips covering them) . The animation works fine in the blender after loading from a2f though. Can we isolate this as an issue to do with the “Render animation”

Can you please suggest any promising Render engine that renders the same quality output as the one played on Blender?

Welcome to BA!
Did you render directly from Blender to an Animation?
Or did you render to Frames?

Did you watch any of the a2F + Blender workflow videos?
Like this one…

Hi @RSEhlers , I have been exporting the blendshapes, blendshape solves/weights from the a2f and import them to blender and export animation using the “output” tab > Render animation on blender using eevee cycles as a webm file

Reference video: Part 1&2 of this series Omniverse Audio2Face and Blender | Part 2: Loading AI-Generated Lip…