Render fails on Mac

Sorry that I didn’t answer for this long, was quite sick for a few days…
Hope y’all had good Christmas holidays (for those who celebrate it)

and thanks so far for the answers…

(For those interested: Im doing a dissolution of text, in quite high resolution, currently using spheres probably switching to the faces itself to reduce overhead, sacrificing a little bit of quality… a second test I did, with a longer text used 150M Faces without any problems, even exceeding the total system ram, only resulting in a performance penalty)