I’m rendering my animation into a multilayer EXR to composite in Ae, and I get different AOVs depending on how I render.
When I render a single image (F12) and open it in Ae with Extractor, I see the correct AOVs with the names I set in Blender. (Beauty, Matte, Depth)
When I render the animation (Ctrl+F12) and open it in Ae, the AOVs change to the default options from the Render node (Composite.Combined, ViewLayer.AO, etc).
I assumed that the compositor output had the ultimate output since it copied all the details from Blender’s output settings. I am also confused why the Blender output overwrite only happens with Render Animation.
Changing Blender’s output settings to a “dump” folder is my solution so I can quickly delete it all when rendering is complete. I tried to could make it a 0 quality jpeg to reduce the space from having double multilayer EXR, but the render crashes. Keeping it the same output filetype works fine.
Only render animation produce standard outputs… a simple render will not save the rendered image…
Yes… it’s a but unlucky to use just the frame numbers for the nameing… maybe if the standard output would use IMG and the export node for example EXP as default…