Render is only part of object due to blender units?

I have built an object to be 3d printed, and it is set so that one blender unit is one millimeter. All is good. Then I want to do an animation of a simple rotation. I add a light, and a camera. The camera is tiny, as the model was scaled up significantly to match the size requirements ( millimeter = unit ). So I scale the camera up, and point it at the object, and test render. Only the front part of the object appears. It’s as if it is sliced off where it is bumping up against some Parameter. How can I fix this? It’s as if the object is extending beyond some bounding box due to the scale up so the unit number works.

Thanks for any help on this.

Set the start/end clip values for the 3dview (properties settings, keyboard N) and for the camera settings

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Yes, that’s it. Thank You…you guys are fast!