I’ve done lots of reading up on various tutorials and other posts but can’t seem to solve the issue of the lighting being totally different in the fully rendered view compared to that of the viewport render.
Here’s the viewport render and is the look I’m trying to get with the sunlight coming through the windows and appearing on the carpet and chairs.
When I switch to the full render I lose all the nice bright areas on the chairs and carpet and only get these odd really bright window outlines up on the walls that I’ve circled in red.
I’m using Blender 3.5.1
It’s a 360 degree Cycles render
Scene lights and world is ticked and render pass combined
hdri as a background image
I’m using the sun as the light source to come through the left side window and there’s a few low-lit lights up in the ceiling
There are no objects that are hidden in the viewport but showing in the render.
Is there anything else I need to be looking out for
Hi. Yes, I need the light coming through the window to add the bright areas on the chairs and down on the carpet as shown in the first image which is the viewport render. The problem is, when I do the full render all the light is only concentrated on those bright areas up on the walls. I have a 360-degree background image giving off light as well in the world section but that’s quite dim.
is it possible that these are the “lights” from the windows from the other (unseen) side of you building? if not, i think providing a blend file would be a good idea so we can check it out.
There’s just the one sun in the scene on the left-hand side and that’s aimed at the windows to shine the light through them. Not other lights (other than the dome background image)
But what I don’t get is why does it look perfect in the viewport render but then when I do a full render the light is nowhere to be seen on other objects and just the projected light of the window on the opposite wall (circled in red). If I change the direction of the light then I lose the effect I’m after. There must be a setting in the full render that makes this drastic change because it looks perfectly fine in the viewport render. I’ll keep trouble shooting but thanks for the input.
It seems to be pointing in an entirely different direction, as the light from the windows is clearly shining straight across the church, so the sun would have to be pointing directly horizontal.
Is the sun angle controlled by an addon? if so, see if disabling the addon helps. If there truly is nothing hidden, then something has to be changing the sun.
Ha… I think it may be something to do with the activated sun position addon as I hit the space bar by accident and the sun jumped to another position. Will test again in the morning as need sleep