Render Result is Different from Viewport

Hi bros!

I am trying to Render image using Cycles and getting harsh shadows and there is something strange with mesh.
I am also using Environmental Texture Light with HDRI image.
Anyone could help please? i am a newbie.



I am a new user here and not allowed to upload project.

Hello how are you?
This is looking like the color output of your render engine, check if it is the same as it is in the viewport.
SRGB or whatever is in the viewport

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Thanks, everything looks fine in the viewport. i think the problem can be on shadows.

Here is my Project:
project1.rar (303.2 KB)
It is happening with every HDRI Light.

also, i have some nodes here if it can be helpful to find out.

In your file you have a lot of coplanar (overlapping) geometry.
on the buildings and the ground plane, this is causing the problems.
For example Cube.810 and cube.594 totally overlap (the first building bottom left)
The same thing with the others, and the “floor” planes.
This confuses cycles as it does not know which surface to render on top an will cause dark artefacts.

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Thank You Very much! You Helped!
I tried to remove double geometrics and saw the result! (Look at the trees)

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