Hey everyone, I have a model that is textured and looks good in GLSL game engine, but now I want to put it in an animation, but when I render he comes out not looking right, am I suposed to texture him differently for animation than in game engine? Any help would be great.
you apply a material to your object ,in texture buttons tab you make a list with textures you will use .
And back in the material where it says "texture ,map input ,map to " you apply a “map (from list you previous made),uvs , attribute its going to affect (color specular etc.)”.
Hope this helps.
Well I don’t understand what you mean, like my guy has several textures, and only like one apears at a time in render, but it looks fine in game because of GLSL. Please explain in more detail. :\