Hi, I wonder if anyone can help me…
I am a complete newbie to blender really just practising modelling different objects for a project. The project is based around Pantone colours and I need to colour match the final render to match a specific Pantone Hex code.
All of the object materials in the scene have the same Hex code and when I render it, I need the final outcome to look the same colour.
At the moment it is way darker and a complete different shade really. Does anyone have any tips of how to get the colour more accurate in the final render? I know this is probably so confusing and hard to help without looking at what it is I am doing but I’m just looking for any kind of tips to get the colour accurate in the render. I know the shadows etc will also change the colours slightly but I need the overall image to be able to colour match to the Pantone shade… if that makes sense?!
Thanks in advance for any tips or ideas I could try!
Unsure of what exactly you have done to try to achieve your goals of matching colors, I feel like you could cheat your way there by using a mix shader node to blend in an emission shader set to the Pantone hex with a value of 1. Hopefully I get this explanation right:
Back in the Blender internal renderer days, there was a setting called “shadeless.” That made the object with that material render the same color it was set in the shader without shadows or highlights. When Cycles came around, it used a different shading model that attempts to be physically correct so that a “shadeless” checkbox doesn’t makes sense in the real world. But, if an object is emitting light at a value of 1, it would be functionally similar.
If your objects aren’t rendering the color you expect based on the Pantone hex, you create a mix shader that blends between the shader you are currently using (not sure if Uber shader or diffuse shader or what) and an emission shader. The more you blend toward your emission shader, the flatter your image will be overall, but the closer to that exact Pantone hex everything will be.
A screenshot of your scene and node setup could help further.