Render volume inside domain

I wonder why blender developers says that you cant render volume then you camera inside the domain box, but actually you can.

just need to put camera in to another small box with inverter normals that will be inside main domain box

like this

this work fine with smoke simulations too

and for animation you just need to parent small box to bone and set constants to copy location of camera (if camera moves out of the domain just add limit location to bone too) – Cycles: Make camera-in-volume an official feature

Yea i heard that, but that i say is, you can do it right now by method i described in first post :slight_smile:

True, but just for future reference it will be a supported feature of 2.73