Rendered Image is different from viewport shading

I’m encountering an issue with rendering. The appearance of my viewport differs from the rendered image.

Viewport view:

Rendered image:

Here’s my blend file.
Cell.blend (1.1 MB)

fssfs

It is disabled in the view and enabled in rendering.
In this case, using the check box in Collection to disable can reduce mistakes.

I need it open for Proxy_mesh to work.

sorry…
The problem is Mball, but I don’t know how I made it. :sweat_smile:

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