I have come across a strange phenomenon.
In my current wip as I adjusted the strand sizes to give the best result for a beard and feathers, I noticed that the actual rendered thickness of the hair is dependent on the pixel dimension used for displaying the hair.
That means for lower target render resolution or the object being farther away, the hair becomes thicker and shinier.
See below 3 images of a feather with the only difference being the target resolution of 2048, 1024 and 512 pixels resp. All images were then scaled to the same dimension to be comparable. As you can see, the renders are quite different.
Also using the ‘Animated’ porperty for the static particles as mentioned in this thread http://blenderartists.org/forum/showthread.php?t=79170 didn’t do any difference.
Am I missing something or is this inherent to the current implementation ?
Any help is highly appreciated.