Hi all,
I’m trying to create a scene where a textured light is projecting onto a sphere using Blender engine. Everything looks finee in the 3D window, material view, but when I hit F12, the resulting texture is just a big blur. Why is this happening?
The texture is actually a video, but it works just fine if I apply it directly to the object (which is not an option in this case).
Thanks for any help!