Rendering a Camera Projection animation (Blender 3.1)

Hallo everybody;
I did a camera Projection from a still image, It was everything great but when I try to render the animation out, I get only many copies of the first camera animation…
For example, in this case I have an animation from frame 1 to 250 but Blender render 250 identical frames…
I use a “Projection camera” with fSpy date to match the camera, then I create an “Animation Camera” only for the animation.
I put some screenshot and a project file, if it helps:

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Behörde_für_Inneres_und_Sport_18_RenderCycles.blend (2.0 MB)

Thank you for your help!

You didn’t pack the image files with the Blend…


Sorry

Any ideas about it…?

? For me it works and does render an animation … (after rearranging your path) …? (In 3.1 at first but also in 3.0 as your file version number suggests. And you image has the shadow for the pole allready applied.)

Same here is 3.1RC…
But I did have to flip all the channels or the projection covered the shadow as well as the text layers in PS

Hi Okidoki,

1 - how have you my path (you mean the Compositor Node three?) rearranged?
2 - the image have the original shadows and the CGI shadows, as usual. I don’t understand your observation, then?

Hi RsEhlers
In After Effects (animation) you can (you have to…) organize your EXR extracted in the right way. In PS the I-O EXR does automatically it and never in the right way…

I meant file path ; not writing to G:\ on my linux… (sometimes it’s more work to just make a posted file workable at all than finding the problem).
I thought your image was the original but it has the CGI-shadow (nevermind).

Ah, okay, of course!

CGI shadows are only those cast by the 3D text “Rotunda”
the other shadows belong to the original background.

Oh is it a floating thing out on the left side then or invisible mounting ???
Plate

On the right…, it is the pole I rebuilt to match the projection.

Yes the shadow of your model… that’s what i’m talking about… so not the camera projected used image… those things doesn’t make it easy to find the original problem, because using this we get a shadow over the shadow… (that’s not the problem here but it can be distract from the original problem)…

I understand, anyway I provided to remove the casted shadow of the 3D pole.
Anyway, it works!
Thank you bro!