Given the fact that I want to render a still, no physics, simulations or exporting, and everything looks the way I want it to: are there any benefits or tradeoffs if I were to convert all subdivided planar faces on my models to n-gons?
I know that it’s generally a bad idea to interrupt edgeloops and using n-gons with subsurf or other modifiers. And of course exporting wouldn’t be too nice. But what if everything works in this example and it’s only about making the render quicker or the viewport faster? Does it work that way?
In my example I could cut down the number of faces from 40000 to 1600 on several objects, when using some n-gons on planar surfaces. Would that speed up my rendering?