Can anyone help me with these rendering artifacts, please? I’m using Blender 2.83.13 LTS and Cycles render engine. I’m not sure what further information is needed, so please let me know. I can upload the Blend file if needed (it’s 485mb, though). It’s only happening on the one section of the engineering hull.
Sorry, I’ve spent so much time trying to work out why it is only happening on this one piece of the model, that it’s all I can see. The shadow line is blocky, not smooth and I can’t get rid of the blocky shadow line even if I replace that part of the model.
Cheers
Dave
Still hard to tell exactly what you’re talking about from your picture, but my first guess would be bad topology/normals. What does your mesh look like?