Hi all, I work in the game industry and have been working with blender for years. I decided to try out faking a PBR pipeline in the Blender Game engine rendering and this was the result.
Impressiv, but what is now your conlusion about blender in terms of use for Game Development?
As someone from the industry i’am intressted about your opinion
It would be possible to do a game in it. But most likely there would have to do some re writes of the source code. There some solid ideas in there and some nice possibilities in the renderer.
Tkz …
I “think” this tutorial will have more success on the tutorial section.
If u can do a tutorial with “step by step” will be great too. (no forget the screen-cast key add-on). U have my like it in you-tube.
Cheers.
On the reflections this is true but doing it the right way no one will notice.
on fresnel no… there is no sutch basic thing in eather unity unreal or other pbr realtime lithing systems by defualt.(not saying it is not commonly used)
But it could easly be done with the shader nodes in the BGE i just din’t do it : ) Fresnel is not hard to create in the BGE.