rendering highlight rim effect if fabric with furniture

Anybody has a good suggestion in how to produce the rim highlight with Cycles? Normally that rim highlight are the fine fibers of the material that get illuminated. Cycles has fur now but I am sure that my computer is uhm sowhat to slow for that kind.

I was thinking about a very light glossy coat with a fresnel or a ramp shader mixed over the diffuse base material.

Any better suggestion?

I would just do something like this. Gives good results and good control without contributing extra light to your scene.

now the cool thing would if it would be possible to connect to fresnel/color ramp combo to a ray node so that for example this effect is only overlaid where you would have an edge where a lot of light shines onto.