Rendering Lens Effects

Rendering lens distortion and custom aberration test. Goal was to simulate ray distortions with a refraction shader to evalute possible create a physical accurate look. While it looks good, the amount of sampling and rendering time needs to be increased considerably just to get an artistic look.

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It looks great! Do you have a breakdown of the process?

Thank you!

I scaled a sphere in Y to have a model that looks like a lens, added right in front of camera with a custom refraction shader. Work with other dispersion materials and lens shapes, but only one, can’t render multiple lens like a real camera.

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