…man im throwing up lots of posts today…THANK YOU SO MUCH BLENDER COMMUNITY FOR INDULGING MY NEWBINESS, I SWEAR BLENDER IS HALF CODE AND HALF YOU GUYS!
so heres my problem:
i imported a huge 3ds from acad (a model of a building in a city with streets curbs etc)…the blend was originally 81 mb, i selected the complex meshes and just got rid of the duplicate verts and its down to 40 now.
so i have this model, when i send the “city”(buidings and stuff) to another layer and just render the main bulding, it turns out fine with shadows in the right place an even and everything…buuttt when i turn everything on then all the shadows in the model get all jagged and have a large amount of triangular gaps in a definite pattern.
whats the deal? same problem with blender internal and yafray…ray shadows and buffered…???
(i also tried putting one light in the layer with the main building and setting it to only put shadows in its layer, then i put the other light in the other layer with the city and told it to only shadow its layer…but the same exact problem exists.)
<tried using all lights that casts shoadows, at distance 380, energy 1, ray shadow> the shadows