Hi
I would like to know if there is a tool in blender to rendering a mesh as single sided (not double sided).
In the panel "editing " F9), there’s a button named “double sided”.
But, when I press it, and if I make a rendering, I have still my double single.
I would like to have my mesh “single sided”, like in the game engine.
We have the choice in the game engine to have a face “double sided”, and if we don’t choose the double sided, the face is invisible in some case.
That’s what I want.
so, for example, do you want a plane, when you look at from one side, to be a color like Blue, but when it spins around 180 degrees, you see…nothing? You see through the plane? Is that what you want?
Je parle très peu. Je ne sais pas faire le mélangeur fais un côté. c’est impossible
But, you could animate the object so it flies out of camera within a frame, so “dissappears”
If you use a UVMapped Image without Materials (click TexFace in Material tab in F5 after mapping) it’ll do what you want; image is visible on faces with normals pointing at the Camera and invisible on those whose normals are pointing away.