Rendering the single side of a face

Hi
I would like to know if there is a tool in blender to rendering a mesh as single sided (not double sided).

In the panel "editing " F9), there’s a button named “double sided”.
But, when I press it, and if I make a rendering, I have still my double single.
I would like to have my mesh “single sided”, like in the game engine.
We have the choice in the game engine to have a face “double sided”, and if we don’t choose the double sided, the face is invisible in some case.
That’s what I want.

i can send an image to illustrate my question :smiley:

Thank you for your answer.
Sorry for my english.

so, for example, do you want a plane, when you look at from one side, to be a color like Blue, but when it spins around 180 degrees, you see…nothing? You see through the plane? Is that what you want?

Yes, it’s what I want to do. Is it possible ?

Thank you for your answer.

ps : tu parles français ?

Je parle très peu. Je ne sais pas faire le mélangeur fais un côté. c’est impossible
But, you could animate the object so it flies out of camera within a frame, so “dissappears”

If you use a UVMapped Image without Materials (click TexFace in Material tab in F5 after mapping) it’ll do what you want; image is visible on faces with normals pointing at the Camera and invisible on those whose normals are pointing away.

%<