just thought I’d show off a couple of test renders I did in preparation for another release of MOSAIC a RenderMan exporter I’ve been working on. These are part of several test renders in 3Delight, Air, Aqsis and Pixie to test the built in shader system I’ve recently added. They are primarily meant to demonstrate using heavy displacement maps to create complex form on a simple SDS frame and then adding high res normal maps on top to create very fine detail for close ups These models are heavily modified version of the ones from the guys at headus.
This render is using Pixie’s ambient occlusion through the occlusion() function with a single soft shadow distant light. The Killeroo is using a ref (diffuse) map, specular map, hard map, color map, displacement map and normal map. The scene was bucket rendered on a 10 node 1.8ghz athlon 512meg render farm in 35 mins:
This next one is an attempt to create the same look with Aqsis using a distant shadow map and their depth map based occlusion. This is the same scene as the raytraced Pixie version but with raytracing attributes removed and a shadow map pass for the distant and 50 512x512 spot light maps configured in a hemisphere, it was rendered on a 3ghz P4 4gig in 1.3 hours:
Both scenes were built in Blender using standard Lamp, Material and World controls and exported with MOSAIC with absolutely no custom code fragments or such. You can read my blog about current MOSAIC developments (as well as other great Blender to RenderMan project blogs) here:
as well as see other test renders here:
or you can download MOSAC and read the manual (all about to be updated) here: