Hello everyone, I’m just transitioning from 3DS Max to Blender, there’s something other renderers have that Cycles apparently don’t? Renderers like Vray, Redshift, Corona…etc have some Post effects tools inside their renderview, stuff like exposure, white balance, saturation, glare, LUT…etc
in Blender you have to go in the compositor and use nodes to achieve the same thing, which I found quite slow and unintuitive compared to directly using sliders in a renderview.
Do you think this feature could come to blender in the future?
below is a screenshot of Corona’s renderview with its multitude of post effects tools