Rending small image size - how to maintain maximum possible quality on this object ..?

I’m rendering out an image which is just 152 px by 152 px.
These are my render settings*.
You can see on the curve at the bottom, there’s a little loss in quality…not horrible tho. I suppose this is the best I can get… or is it? If you have any tips let me know.



I would recommend rendering double the size you want and downscaling in Photoshop or your preferred software. Downscaling, somewhat counter-intuitively, has more data to work with than a initially small image, so it can get better quality.

So in your case I’d render at 304x304

So, a .png image export at 304x304 and halved in Photoshop will look better than a 152x152 exported directly from Blender?
I’ve got Photoshop (buts its an ancient CS2)… but it does have resampling methods Bicubic, Bicubic smoother, Bicubic sharper, Bilinear and Nearest Neighbor. I guess I could try all of them to see which does the best job.

It should :slight_smile: your results might vary but generally speaking, yeah, rendering high and downscaling gives better quality than rendering small

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I’ll give it a try.