So I have done a model using Zbrush and have imported it to the lowest subdivison level after exporting the displace map of the higer level of subdivison using zbrush displace exporter.
so here’s what it looked like after assingin the uv displace map texture on my low-poly subsurfed model… it looked pretty good:
and then this where the trouble start…when I try to render only the face it becomes all dirty!!!:mad:
if anyone know something I could try I would be the most happy dude on hearth… no but seriously!!!:o