Replace model but keep animations and modifiers

Hello!

I’ve come across an “issue” I do not know how to solve by myself.
I want to replace a model in my scene with a new, updated one, but keep the animations and modifiers from the old one. Is this possible?

Change the linked mesh to your updated mesh? Check out what happens when you select an animated object and change the value in the dropdown at the top of properties/object data, the one whose tooltip says “Mesh datablock defining geometric surfaces.”

I actually managed to find the solution: By selecting the object I wanted to change the mesh for, and going to the tab with the green triangle and vertices (can’t remember its name), I just swapped the mesh for the new one in the top drop down.

Yes, that’s what I said using different words :slight_smile:

Haha, sorry. My bad! :frowning: