Reproducing Wiresoul studio Animated Curves Setup with Geometry Nodes

I finally took the time to reproduce the “Earth Curve” animation node setup from Wiresoul Studio in Blender’s geometry nodes.

here is the original tutorial:

It’s not fully procedural though. I was not able to successfully UV unwrap the ico sphere procedurally in order to slap a world map on it as I don’t understand how to do that with the UV nodes, so if anybody has an idea as to how to proceed.

Here is some elements of the setup:


Here is the world map used:

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You can do spherical projection for uv mapping

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Yes, that’s a wonderful method, thank you!

I featured you on BlenderNation, have a great weekend!

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