Today I bring you the second boat finished.
It was quite complicated but the result is perfect.
We opted to put bamboo rods to try and it was cute.
The dreamcatcher is made of wood, rope and shiny pebbles.
Monday I will start a new one!
Hope you like it!
Best regards,
Rute Perdiz
P.S-I want to thank all the comments, which always encourage us to improve and continue … thank you
Yeah! …Hopefully sooner than that but I don’t want to disappoint anyone so it’s better keep it 2059… just to be in the safe side
I must confess too that it’s a very heartwarming comment you’ve just made! Thank you!
We’re very glad that you are enjoying the project and above all our Quest!
(This is just the very first paint, it won’t look like this in the end)
I’ve tested painting the island with other 3D painting software first (Armory Paint), which, although yet in development, is a great and very powerful tool.
Ultimately I feel more at home with Blender, I don’t need to learn new things and as such I can work and solve problems faster with it.
Here is one more boat finished and placed on the scene.
Today I started what will be the airship, which after some research, drew it in draft.
I have a feeling this will be the hardest of all, but I will try my best.
Today I’m still in the same boat, although it doesn’t seem to have evolved much, I’ve been trying to soften his round.
This has been a little harder to do so it will take me longer to finish.
I hope you enjoy how you are doing!
Best regards,
Rute Perdiz
Today I bring you one more advance on the balloon boat.
I started to make the balloon, but I haven’t finished putting all the flags yet.
Monday I hope everything is ready.
I bring you the balloon boat, that the modeling is almost over.
Today I was putting the ropes that support the boat to the balloon and adjusting some things.
I put some more adornments too. Tomorrow I finish all the modeling and start to texturize.
Yes, they do are animated already… but still a long road to go to make them actually work good.
By now there is a lot of transparency issues… and several other ones too