(RESOLVED) Quality difference between material preview and render

I have very little knowledge in blender, I would like to understand why the quality of the material is different in “material preview” and “render”. I would like the material in the render to be the same as the viewport material preview.

Material preview:https://ibb.co/q96gYQ0
Render:https://ibb.co/k099GBN

The different viewport shadings uses different render engine:

  • “material preview” uses eevee
  • “rendered” uses the selected render engine (cycles in your case).

The engine can have big impact on how the materials look and I doubt there is an option to change the “material preview” engine.

What you can change is the lighting used in the mat. preview:
grafik
Try scene lights and scene worlds and see if that helps.

It seems like this isn’t about the quality difference but the objects/layers that are actually being rendered.
The “preview” renders everything that is currently visible in your viewport, while the “render” shows only those collections that are enabled for rendering (visible in viewports <> renderable).
Take a look at the outliner in the upper right section - all the objects and collections (layers) are shown there. Now click the filter symbol and check the camera-like icon, additional option should appear next to every collection in the outliner, then check if all of them are enabled for rendering (or disable those that you don’t want to render).

Thanks for the help, I added an HDRi to the world, I believe it has solved the problem. Even so, your tip helped me understand some things that I didn’t even know I had in the blender. thanks.