Retargify is a plugin that completely overhauls Rigify. It introduces many features to substantially reduce the time it takes to create fully-featured Rigify rigs.
It improves both the rigging and animation experience and makes it extremely easy to export your animations to other software or game engines without worrying about constraint setups or messy workflows.
Improved Rig Setup
- Enhanced viewport with clearly defined rig types by color.
- Enhanced UI with all parameters readily available.
- Troubleshooting and clean-up features.
- Automatic fixes before and after the armature generation process.
- Bone collection presets for quickly inserting bone collection and color set data.
- Auto bone distribution, automatically sorting bones into their respective collection based on rig type, saving an immense amount of time.
- Not limited to humanoid characters. Anything, even disjointed armatures, can work with Retargify.
Improved Animation Experience
- Easily access bone layers and animation parameters, such as IK-FK sliders with the enhanced Retargify UI.
- Quickly fix rigging mistakes without losing animations, constraints or widget data, keeping your workflow smooth without interruptions.
- Easily customize armature widgets with the intuitive widget editor.
One-click Baking Tools
- Bake multiple animations at once with a single click with 1:1 accuracy.
- Bake existing animations, including motion-captured data directly into the animation armature for easier editing.
- Quickly export these animations to game engines such as Unity or Unreal Engine, without the hassle of manual “control-rig to game-rig” setups.
The plugin also uses Blender 4.2’s extensions system, allowing for automatic updates within Blender.
Download
If you have any questions about the plugin, you can ask in this thread or send an email at contact@retargify.com. Thank you!
