CocoKozzy
(CocoKozzy)
September 8, 2024, 5:34pm
1
Hello, does Blender 4.1 have retopo features similar to Zbrush?
If I make a low poly retopo, is there an adaptive subdivision feature like Zbrush?
Is there a way to roll the low poly retopo to a higher subdivision level with respect to the source mesh topology?
julperado
(julperado)
September 8, 2024, 6:07pm
2
2 Likes
CocoKozzy
(CocoKozzy)
September 8, 2024, 6:10pm
3
Thank you, I will Google how to use the “Multires” modifier in the retopo process.
julperado
(julperado)
September 8, 2024, 6:15pm
4
You don’t use the multires modifier in the retopo process, they are different separate processes.
You use multires after retopo is done.
2 Likes
CocoKozzy
(CocoKozzy)
September 8, 2024, 6:27pm
5
Thank you again, Julperado. I have a lot to learn. I wish Blender would make their own tutorial to help people learn Blender.
julperado
(julperado)
September 8, 2024, 6:37pm
6
There’s a fundamentals playlist on the official Blender Foundation youtube channel (I think), but also the CGBoost channel has very well explained videos about sculpting
https://www.youtube.com/@cgboost/videos
1 Like