Retopo: Adaptive Skinning

Hello, does Blender 4.1 have retopo features similar to Zbrush?

If I make a low poly retopo, is there an adaptive subdivision feature like Zbrush?

Is there a way to roll the low poly retopo to a higher subdivision level with respect to the source mesh topology?

Use the multires modifier for that
https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/multiresolution.html

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Thank you, I will Google how to use the “Multires” modifier in the retopo process.

You don’t use the multires modifier in the retopo process, they are different separate processes.
You use multires after retopo is done.

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Thank you again, Julperado. I have a lot to learn. I wish Blender would make their own tutorial to help people learn Blender.

There’s a fundamentals playlist on the official Blender Foundation youtube channel (I think), but also the CGBoost channel has very well explained videos about sculpting
https://www.youtube.com/@cgboost/videos

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