Returning to Blender after a few years, I’m working on a wolf project. I plan to sculpt in the fur using alphas, but currently I have the rough shape worked out using the skin modifier.
I would like to retopo so that all the geometry is in one mesh and I can start actually modeling, but I don’t know how to go about placing poles, etc, so that the mesh looks good and has good geometry for posing/animation. Does anyone know of any tutorials (text or video) that show the proper topology of a wolf?
That’s good for direct sculpting, but I was looking for a way to preserve good topology for animation/posing. I have to use the mouse for sculpting, even if I did have a tablet, I have a nerve disorder which makes it hard to write/draw. I have the wolf I made using the skin modifier preserved, but I am currently trying to just model it so that I can better understand the topology as I go, but I’m still interested in any tutorials people have, as I would prefer to use the shapes generated with the skin modifier as the base for retopo instead of modeling by hand.