Retopoflow 4 intergrated into edit mode

The thing that I don’t understand is that there were grant for making retopology mode into Blender, like one year ago? And it was from people that are making Retopoflow, and as I remember it was announced as integration of this addon into vanilla Blender?
Besides this, it looks great!


https://twitter.com/JonLampel/status/1759613648262385975

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It will actually have good performance now :open_mouth: ?

I hope the target can go way beyond 20k without performance issues now?

The problem was never the restrictions on the highpoly model but the lag after 15k Tris on the retopo target imo

That sadly didn’t achieve much. I think the scope of the project turned up to be much bigger than what was initially thought and required a big refactor of Blender.

I’m glad they’re finally abandoning their separate Retopo mode and integrating it in Edit mode, where it belongs. It was the main thing I didn’t like about their addon.

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