Hey everyone, I’ve seen a few threads here and on other sites asking about the recent status of RetopoFlow. Email and Twitter have been our main places to chat with the community for a while, but with Twitter disintegrating and email not being very easily discoverable, it’s about time we have an official thread on Blender Artists again!
For those not familiar, RetopoFlow is a full suite of sketch-based retopology tools for Blender.
To see how the tools currently work in RetopoFlow 3, watch the following tutorial:
RetopoFlow 4 is a complete rework of the tools that integrates them seamlessly into Blender’s Edit Mode, removing the need for a separate RetopoFlow mode that blocks the rest of Blender’s UI. It also completely eliminates the main source of lag that’s present in version 3.
This project has been a significant amount of work, mostly undertaken by Dr. Jon Denning, and has taken quite a long time to complete. Its history stretches back to before the retopology overlay and face nearest snapping were added to Blender natively, both of which Dr. Denning helped Blender to implement, and which have their roots in RetopoFlow.
To get email updates with new builds, the initial release for free, and a discount for purchasing it on the Blender Market after the release, join our beta testers list.
If you find a bug, please report it on GitHub. If you have a question or feature request, ask it here!
You can see the latest updates to the tools in these videos:
We’ve made a lot more progress in the last couple weeks, so I will be sharing out a new build and new video soon.
RetopoFlow 4 will be the first upgrade we’ve charged for in over a decade. People who purchased the tools over a decade ago are still getting full support and upgrades to this day. We are very proud of this track record and do not plan to start charging frequently but also realize that never charging is not exactly sustainable. Continually finding new customers has been enough to cover maintenance and support for existing customers for years, but not enough to do the necessary work of overhauling the whole thing, at least in any reasonable amount of time.
Because we are planning to charge for this upgrade, we have been able to ramp up another developer, JF Matheu (of UV Flow and Sculpt Wheel) to help us maintain RetopoFlow 3 for current customers as well as work on new features for the tools alongside Jon once version 4 is released.
So yes, RetopoFlow 3 will still be getting updates for some time (our target is for two years) so that it will continue to work with the latest versions of Blender.
Thank you so much for your support of this project, whether you’ve purchased the tools or just cheered us on in the comments - it means a lot. With this latest version we finally have a very real shot at developing not just the best retopology tools for Blender, but the best retopology tools in the industry. There are a lot of very fun things that will become possible if we get the foundation of version 4 right… but one thing at a time.
For now, give the tools a try and let me know what you think!