Meaning that it might possibly be in its final stages of development before getting submitted:
Sounds awesome)
[pooh meme]
Meaning that it might possibly be in its final stages of development before getting submitted:
Sounds awesome)
[pooh meme]
Great! Now you just got BlenderArtist banned in China. Thanks a lot!
(half joking)
I topologize for this)
this PolyBuild tool is a good start but, in all honesty, it would need allot of work before it can be of real use for production. What it really need is concise feedback to really make the tool have a strong fundament before it branches out. While it looks similar to Maya’s tool its not quite there yet. For instance, Maya’s tool is much more snappier/easy to use and does not require to set-up a plane/snapping/modifier (especially this is a dealbreaker as Blender’s snapping function often does not behave like youd expect).
It definitely is a good start but it would be a mistake to call this tool done.
With the free Speedretopo addon all of the tedious setup can be automated and Polybuild(and Polyquilt if you have it installed) chosen from within the SR UI.
yes… especially the Polyquilt is a pleasant surprise! I actually think we have (almost) all Blender needs to have great manual retopo tools. Some of these tools just need to be combined/organised by a developer.
Also Bsurfaces does all the setup for you with one click, material, snaps, srinkwrap modifier etc, just click and draw
https://streamable.com/s/syiwa/nxkpuo
https://streamable.com/s/syiwa/qawedz
Retopoflow 3.0 is currently being shown off on CG Cookie. Some really cool features in there. Even made it a separate mode from Edit Mode to add some advanced features.
Jon Denning (@gfxcoder) starts to work on Retopo Tools in January. More details and information where to follow the progress will be shared later.
Sources: