Retopology help!

i was making a glock but there is some retopology problem is coming at marked point, there is a curve and triangles r there so can anyone help ?_?

I tried something but is it ok ?

And can someone give me some feedback of other topo i did ?

I would say what you have done is fine. However, the topology will be easier to evaluate and fix once you have given the model its thickness.

R pentagons a problem in curved surface ?

Yes, they can be a problem in that situation and it’s better to avoid them if possible. If the model is low-poly, they can do weird stuff if they aren’t flat. If the model is subdivided, they can pull in weird directions and also have worse subdivision performance than quads.

What should i do ?_?

Can you split the face like this? You would have to see how that extra edge loop finishes on the other end. It would also allows giving the whole side more curve if you want.

Just last help pls ! :sweat_smile:

how to make that curve ?_?

I guess "as usuall.. step by step..

you also might simplify this at first with almost that two lines you did there and bevel this later..

I believe the basic principle is to maintain three edge lines at the corners and fill the interior with a grid.

The video contains similar elements, so I think it might be helpful; please take a look. It is not exactly the same.

https://youtu.be/pxerDwUVmI0

something like that

the topo is this so doing , what u people suggesting is pretty hard ?

Hi, maybe like this to start with?

Something like this ?_?

it looks weird ?

not at all

few bevels and space the quads evenly and u good to go

use loop tools space option to make the verteces even