i was making a glock but there is some retopology problem is coming at marked point, there is a curve and triangles r there so can anyone help ?_?
I tried something but is it ok ?
And can someone give me some feedback of other topo i did ?
I would say what you have done is fine. However, the topology will be easier to evaluate and fix once you have given the model its thickness.
Yes, they can be a problem in that situation and it’s better to avoid them if possible. If the model is low-poly, they can do weird stuff if they aren’t flat. If the model is subdivided, they can pull in weird directions and also have worse subdivision performance than quads.
What should i do ?_?
I believe the basic principle is to maintain three edge lines at the corners and fill the interior with a grid.
The video contains similar elements, so I think it might be helpful; please take a look. It is not exactly the same.
not at all
few bevels and space the quads evenly and u good to go
use loop tools space option to make the verteces even