A buddy of mine shared some of his leisure-time projects some time ago and I recently started really getting into low poly game character modeling. The problem is this character’s hair-do is attrociously detailed and I was wondering if there’s a way to retopo this easier or if I’m in for a nastily tedious several hours?
Here’s a screenshot of the object and edit modes for the hair mesh that I took. I fear that posting this on P3D may put tremendous stress on someone’s GPU if viewed. I do recall a .blend file paste site, but not only do I not recall what it was, but importing my friend’s .OBJ file into Blender and saving it resulted in a whopping 67 megabyte file.