How would do you retopo of a mesh using a subsurf modifier?
Meaning that given a high poly model, make a low poly model that closely matches target mesh… when subsurf modifier is applied.
Snap to face/volume does not work with subsurf modifier. And neither does shrinkwrap (as far as I know).
Well, it does work, but it snaps “control vertices” and if subsurf control points are snapped to mesh surface, resulting subdivided geometry will be below the surface of original mesh.
So, is manually moving one vertex at a time the only way to go about it?