I’m currently trying to set up a node group that involves subsurface scattering (Christensen-Burley, to be exact). Ideally I would like to set up a kind of “strength” input that works for all kind of objects, no matter what size. However, as the SS shader relies on the scale of the object, I guess I would need to retrieve the object dimensions in the node tree to be able to scale the values accordingly. I know that there’s an Object Info node, but unfortunately that node only contains the location…
So, is this possible at all? Am I missing something?
Thanks in advance.