Retrofuturistic taxi

Here you can see my first model ever made in Blender. I’ve spent about 100-120 hours to make this thing done, excluding rendering time of the pictures (about 10 hours) and the overall time spent watching tutorials of the program (a rather hard one to calculate now).

I chose this particular station wagon from the game Fallout 4 (and presumably Fallout 76 too) as my first model to make. Must’ve been a bit of an overkill but I was quite self-assured I could make it. There’s a similar car in the actual game but its ‘taxi’ version from the ref sheet has never been made, I believe. Which is strange, since you only have to recolor a few textures and that’s it, you basically get another car. The official Bethesda ref sheet of this car (used during the modelling) can be found here - or here - As far as you can see, I gave myself some liberties when making it but I think these minor frivolous alterations made the car look even better than what its initial concept art was like.

Was quite a challenge to make this yellow beauty, I’m not gonna lie. But I’m pretty satisfied with the final output! Leave your critiques down in the comments what you think of it! I’m interested in your feedback about what you think of my first Blender model.

There are renders of the station wagon taxi from different perspectives and with some different HDRIs.

Textures used:


That’s a nice combination, retro and futuristic! Well done! :clap::ok_hand:

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Oh, thanks! I’m glad you liked it! =)

Great work! I loved the attention to details. :clap:

I featured you on BlenderNation. Stay safe, and have a great weekend!

Many thanks! Yeah, this car has lots of details, that’s for sure =)

Oh my…! 0-0
Thanks a lot

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