In 2.79, when you started a transform it defaulted to World transform orientation. To use the orientation selected in the dropdown, you had to hit the axis hotkey a second time. In 2.8, this behavior is reversed. Is there an option to change it back to have it was in 2.79?
I don’t believe there is an option for that. Just something new to learn.
Finally figured out the solution to this:
-Select the Viewport Gizmo drop down box near the top right of the 3d viewport (It’s the one between the Object visibility settings and Viewport Overlay settings. It looks like a Y)
-In that drop down there should be a button for Object Gizmos
-Set that to Normal orientation, and it now works like 2.79.
-Hooray
This isn’t working for me, pressing x while moving an object with an orientation other than world still defaults to the selected orientation x-axis before toggling to world x axis.
Alright here’s a less confusing explanation.
1- Make sure this is set to global. Forgot to mention this part.
2- Press this little button
3- Select this dropdown and set it to normal.
It works for me, but it’s possible that this might have changed in a different version, in which case it’s back to the drawing board i guess.
Right on, that makes sense.
Works for me.
I just checked, the button looks different in the newest version, same place though.
same place
You habe different mode selected
you mean I need to select global first !
but the icon has been change too !
thanks
happy bl
I’m trying it and its not changing anything. The first axis lock uses whatever I have put in 1. The second time I hit the axis it uses global. Changing whats in the gizmo doesn’t seem to do anything.
Alright, hate to say this but I was wrong, what it was actually doing is local transforms, not normal. So ignore everything i said, there’s no way to do 2.79 axis locking that i know of.